


Consistency isn’t all bad, but I think it could do with a revamp.
#We were here together review series#
It’s nothing you haven’t seen before, and the series has maintained it over a number of games now. Forever has smart visual ideas and set pieces, but unfortunately, they all feel cut from the same cloth. But there’s a certain fatigue that comes with We Were Here Forever’s colour palette and fantasy-adjacent steampunk art style. Stiff levers offer a satisfying creak and buttons give off a sturdy click. The game’s environments are beautiful and brought to life with smart sound design. If you’re looking to test and develop the strength of your relationship with a friend, this would be a good place to start. But it’s these moments of made-up nonsense that really feel like bonding agents, and lead to We Were Here Forever’s finest moments. You’ll start making up names for things that already exist - ‘the Crash Bandicoot gem’ or ‘the Mike Wazowski’ being two of my favourites. As your mind fills with complex symbols and solutions, simple considerations like knowing your left from your right, or the ability to distinguish basic shapes – these concepts will quickly fall out of your brain, and lead to some serious laugh attacks as you try and return to your senses. This makes it a daunting, often oppressive experience, especially when you’re bashing your head against a single puzzle, your intellectual self-esteem destroyed.Īs a puzzle game, it does a fantastic job of humbling players, right down to the core of their critical thinking. Credit: Total Mayhem Games.įorever uses this set-up to dole out a surprising amount of jumpscares and a healthy dose of atmosphere, with little levity in between. They’re orchestrated by a looming Jester antagonist and his awkward mannequin henchman, who pop up every now and then to frighten players and keep them on their toes. It’s not forgiving, either - if you try to speak over the other player you will get cut off.Īs a result, We Were Here Forever demands careful communication to get through its many trials and separations. If you’re new to the series, one of its defining features is the use of walkie-talkies, meaning that players have to hold down a button to keep in touch while separated from each other. READ MORE: ‘Stellaris: Overlord’ review: an exciting, if unessential expansion for the sci-fi strategy masterpiece.Total Mayhem Games’ We Were Here series has proven itself to be a reliable franchise for duos seeking challenging first-person co-op puzzlers adventures, but the studio’s latest effort, We Were Here Forever, is easily the toughest so far.
