

If I die while I'm tucked up in a sniper's nest, it feels like I'm to blame - like I could have been faster, or more cautious. Sniping makes me feel like I've got a modicum of control over a war that's too big for me to really have any. I think it's got a lot do with control, though.
BATTLEFIELD V REVIEW FULL
It's hard to describe the full pleasure of landing headshots without sounding psychopathic, and with no way of accurately transcribing the 'schting' noise. I've always loved skulking along the outskirts of a map to launch long-distance ambushes from unexpected directions, and those have never been easier to get away with. If they're using the the first of two sub-classes, just shooting at an enemy works too.Ĭovering open ground is still perilous, but the restricted spotting system gives sneaky folk like me a fighting chance. They can't just mash their 'Q' button, either - they need to whip out a special pair of binoculars, or get close enough to use a flare gun. What you'll have a harder time spotting are enemy soldiers, who can now only be highlighted with tracking markers by the Recon class. It's a nice addition rather than a revolutionary one - an overarching sentiment that I've bet you've already spotted. The Engineer class has a bigger toolkit that lets them knock together bridges and tank blockades, though those are rarer and not as game-changing as they might sound. You can only build in pre-set locations, but those are common enough that the system never feels limiting - and it doesn't take long to get a sense for where it's possible to fortify. Ostensibly the biggest is that every soldier now has a magic construction kit, allowing them to plop down sandbags that provide cover where it's lacking.

Not that there aren't changes, and not that they aren't welcome. Running past explosions, diving away from sniper fire, hearing crashes from individual chunks of falling masonry rain down around you. There’ll be at least one person reading this who hasn't played a Battlefield game, and to them I cannot be more emphatic: buy this.Įxquisite sound design, beautiful graphics, the sheer spectacle of 64 players blowing each other to pieces with hulking weapons of war - there are many games about shooting people in World War 2, but none of them hit as hard as Battlefield.Īs ever, a marriage of scale with high-fidelity destruction results in maps that are stunning simply to exist in. They all instil the same sense of awe, immersion, bombast - and ultimately, boredom.īut let's put that aside, just for a bit. The flavours change, the emphasis shifts: but Battlefield’s battlefields are always similar at their core. Reviewing Battlefield is tricky, because it involves assessing iterative improvements to the same experience I've had for so many years in a row. You’re one tiny ant in a conflict that’ll crush you without even realising you’re there, in an arena dominated by disposability. That soup is delicious, but it’s also very easy to drown in. If you want an analogy for playing soldiers in Battlefield V, it’s hard to do better than that.
